

For more information on this setting, see the 3ds Max Help. For these kinds of objects, 3ds Max allows you to customize the granularity of the tessellation that it uses when rendering in a viewport in its Viewport Display Settings > Mesh Quality Presets setting: Coarse, Medium, or Fine:ĭatasmith respects the level of tessellation you set here for each Body Object in the scene. The exception to this rule is 3ds Max Body Objects, where Datasmith bases the geometry of the Static Mesh Asset on the 3ds Max viewport mesh instead of the render mesh. That means that your Assets in Unreal will typically have exactly the same triangles as you see in 3ds Max renderings. In most cases, Datasmith uses each 3ds Max object's render mesh to create the geometry for the corresponding Static Mesh Asset in Unreal. This section describes what's special about the way Datasmith converts geometric objects from your 3ds Max scene into Static Mesh Assets and Actors in your Unreal Engine Project. If you need to uninstall the Datasmith Exporter for 3ds Max plugin, you can do this from the Control Panel, like any other Windows application. You uninstalled all previous versions of the Datasmith Exporter for 3ds Max plugin.Īfter you downloaded the installer, double-click it to open, then follow the instructions on-screen.

You downloaded the installer for the exporter plugin that matches the Unreal Engine version you intend to use.


Please note that you are not permitted to distribute the Datasmith Exporter plugins themselves.īefore you install the Datasmith Exporter for 3ds Max plugin, make sure that: We encourage you to share the download link to the Datasmith Exporter plugins with any number of people, both inside and outside of your organization.
